Play, dream, Write your Story.
In games, as in life, the journey matters more than the destination
ElOctopus

01
About Me
I’m Davide Busco
(aka ElOctopus)
Hi! I’m an Automation Engineering graduate, currently specializing in Robotics Engineering. My passion for games goes beyond playing them — I’m an indie game developer, creating unique experiences with Unity. My background in robotics and AI fuels my creativity, blending tech and design to bring new game ideas to life.
How it Started
When you are kid you show your talent
My aunt always told me that as a kid, I didn’t just want to play games — I kept asking her to create new ones with me. From building simple paper board games to developing actual video games, it’s been a long but exciting journey. Each step has fueled my passion for creating unique and engaging experiences.
My Passions
Creatives Minds means lots of Interests!
Now, as an indie game developer, I enjoy blending my technical skills with creative storytelling to build unique gaming experiences. When I’m not coding or designing, you might find me practicing mindfulness or sailing in a crew for competitive regattas.
My Projects
My games so Far
I’ve joined over 30 game jams (yes, I lost sleep, but gained skills), won a few, and published three Android games with over 40K downloads. These chaotic but fun experiences helped me grow as a developer. Now I’m working on my first commercial games — with bigger ideas, tougher challenges, and probably just as much coffee.
2025
Discord Server
My goal is to build a community where I can share my milestones, ask for advice, and receive feedback. I believe that collaboration and input from others are key to improving and evolving as a developer.
That’s why I decided to create a Discord server — a place where we can connect, chat about games, share ideas, and I can also distribute copies of my games to testers.
If you’re interested in being part of this journey, feel free to join the server!


2024
YouTube Channel
I also run a YouTube channel where I share my game development journey, tutorials, and behind-the-scenes looks at my projects. Whether it’s diving into Unity, explaining game mechanics, or just sharing what I’ve learned along the way, it’s all about helping others while having fun.
Check it out, and feel free to join the adventure!
Dumbest Tourists of Timelines started during the Brackeys Game Jam, where I created the prototype that sparked the idea to take the project further.
At first, the game was all about being a tour guide for some, well, dumb tourists. But the concept grew and evolved, and now it’s a full-fledged time-traveling adventure.
And yes, now you can check it out on Steam!


This one started with a suggestion from my brother.
He was playing a game with a fun concept but… let’s just say it needed some love. So he asked, “Why don’t you make a better version?”
Challenge accepted.
A few weeks (and many tests) later, Guess the Impostor was live — and now it’s passed 40K downloads on Android! Not bad for a game born from sibling banter.
2020-2022
I started small — really small.
Joining tons of game jams, I built quick, simple games to improve my skills, test crazy ideas, and (most importantly) connect with awesome people from all over the world.
Every jam was a chance to learn something new: a new mechanic, a better workflow, or just how to survive a deadline with zero sleep and too much coffee.


2020
First Studies
But things really took off in 2020, when I opened Unity for the first time during lockdown. Like many aspiring devs, I started by following Brackeys tutorials and taking Udemy courses… and just like that, I was hooked.
From copying scripts line by line to building my own little worlds, I realized game development was the perfect mix of logic, creativity, and total chaos (the fun kind).
And I haven’t stopped since.
1997
When it All Started
My mother gave me birth on 25/03/1997 and that was a great start.
But things really kicked off when I realized I loved creating more than just playing.
As a kid, I didn’t just play games — I’d cut up cardboard, draw boards, make my own rules (and force my brother to play them). Later, I swapped crayons for code, and paper dice for Unity prefabs.
Let’s just say… it escalated quickly.

Languages
- Blueprints Visual Scripting & C++
- Unity C# (HDRP & URP)
- HTML
- Python
Engines
- Unity
- Unreal Engine
Software
- MatLab
- Simulink
- Adobe Premiere
- GIMP
- Blender
- OpensCAD